A civilization can expand its territory by establishing new cities in unclaimed areas, or by taking over cities belonging to other nations.Maps are randomly generated for each game, and players can adjust various set-up and difficulty options. Food, research, and money are generated each turn, according to the types of terrain in the civilization's territory and the allocation of labor and infrastructure. Each turn, players make decisions about which technologies to research, what city improvements to build, how many military units to train and support, and whether to go to war or seek peace with competing civilizations. Civ vets will find simpler choices among such granular-level gameplay elements as tech tree advances, tile production, and military units, but the global-level influences of technology, economy, and armed forces interact with the same complexity as they do in other versions of the game.In Civilization Revolution, the player takes the role of an enduring, supremely powerful ruler, who leads a tribe of people from pre-historic beginnings through the ancient, medieval, industrial, and modern eras, to eventually become the most powerful nation on the planet (and perhaps even beyond). Developed from the ground up by Firaxis Games, Civilization Revolution aims to streamline the Civ experience without dumbing it down. Civilization may be the most archetypically "PC" game series in all of PC gaming, so significant adjustments were made in refitting it for Xbox 360, PS3, DS, and Wii. Players are invited to conquer the world in an afternoon, with the first version of Sid Meier's Civilization designed for consoles.
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